If you can get past the poor controls and irritating camera, Tomb Raider: Legend on the PSP offers the same fairly enjoyable experience as its PC and console counterparts. on April 10, 2006 at 6:28PM PDT. With so many questions in your mind, it becomes vital for you to get answers to all the questions genuinely and authentically. That is, until you actually try to move around. It doesn't do anything new or different, but it has a great blend of action and adventure that will always keep you moving and interested. Tomb Raider: Legend › Customer reviews; Customer reviews. The eight levels in the game take you to exotic locations on four different continents. ALL RIGHTS RESERVED. This DS version of Tomb Raider: Legend is a strange blend of the other versions of the game, from GBA to PS2. The story is barely coherent, but it serves its purpose in that it gives Lara an excuse to travel from one exotic locale to the next in search of these artifacts. It's a constant struggle to get a clear view of the next platform or ledge you need to jump to. The music is also excellent, and provides a perfect backdrop for a grandiose, globe-trotting adventure. Tomb Raider: Legend revives the athletic, intelligent and entertaining adventurer who won the hearts and minds of gamers worldwide. Tomb Raider: Legend follows the exploits of Lara Croft as she tries to solve the mysteries of her past. The variety of levels is great, although you'll end up seeing pretty much the same platforming and box-pushing puzzles wherever you go. In 2006, Tomb Raider's original creators at Core Design were developing a remake of the first Tomb Raider game, specifically for the Sony PSP. The answer comes with Tomb Raider: Legend. These sections aren't nearly as exciting as they sound, and they drag on for way too long. KEY FEATURES: Travel the globe as Lara Croft, the critically-acclaimed dual-pistol wielding heroine, of the classic Tomb Raider series. Lara in particular has just the right amount of cheesy action-hero lines to maintain the light tone of the game without making it seem overly silly. The human foes and occasional leopard are nothing to worry about, but the camera can often become your greatest enemy. Each version of the game suffers from occasional frame rate instability, though. The game then jumps to … It never gets unbearably slow, but it never quite runs as smoothly as it should. One thing leads to another and somehow the legend of King Arthur becomes involved, along with a magical sword that has been broken into fragments and scattered throughout the world. You move through a level from start to finish, solving puzzles to unlock doors, jumping between platforms to reach out-of-the-way places, and indiscriminately murdering any man or beast that you come into contact with. You can then go back through and play again on a higher difficulty, but it doesn't make much of a difference because the challenge in Legend comes from the puzzles, and those never change. Most of the game is spent solving basic switch puzzles as you work your way through each level in search of the next artifact. The puzzles aren't difficult, and if you've played the other versions of the game you'll be able to breeze right through this one. You'll have to shoot up plenty of generic enemy goons and a few leopards here and there. The gunplay is by far the weakest part of the game though, because it just isn't exciting or challenging in any way. Lara Croft: Legend was my second Tomb Raider game to play, and it most certainly will not be my last. It can be exciting and rewarding to expertly navigate a tricky platforming section or solve a puzzle, and there are plenty of those moments to experience throughout the game. 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